1、Visually communicate pliancy.

2、Use cursor hinting to indicate pliancy.

3、Movable splitters should always advertise their pliancy with cursor hinting.

4、In general, however, you should provide more explicit visual hinting of an area’s pliancy.

5、Butcons have the pliancy of buttons, along with the fast-recognition capability of images.

6、Helms's hopes of keeping his job under Nixon depended on his pliancy, Agnew was to say.

7、The simplification of the measuring method of relative pliancy is an important problem in sports measuring and evaluation.

8、For a title bar, you could use cursor hinting or a gripable texture as a pliancy hint.

9、For example, it is difficult to make dense tabular data visually hint at pliancy without disturbing its clear representation, so cursor hinting is the most effective method.

10、The universal problems in the martial arts pliancy diathesis of college students are discussed, and the reasons are analyzed via observation and measurement.

11、The skillful design in pre-take-up roller ensures the pliancy and density of yarns when the CY250B is winding by the degree of tightness.

12、Without cursor hinting, drag pliancy can be a hard-to-discover idiom, so you might consider building some other indication into the interface, maybe a textual hint or a ToolTip-style pop-up.

13、Visual feedback for drag-and-drop As we’ve discussed, an interface should visually hint at its pliancy, either statically, in the way it is drawn, or actively, by animating as the cursor passes over it.

14、For example, hovering over a part of a scene could open a ToolTip-like menu that lets users select one or more overlapping objects (this menu wouldn’t be necessary in the simple case of one unambiguous object). If individual facets, vertices, or edges can be selected, each should hint at its pliancy as the mouse rolls over it.

15、There are three basic ways to communicate—or hint at—the pliancy of an object to users: by creating static visual affordances of the object itself, by dynamically changing visual affordances of the object, or by changing the visual affordances of the cursor as it passes over and interacts with the object.